I'm not too familiar with CMake, but it wasn't passing the flag '-std=c++14' to GCC, which is required to compile Dolphin with GCC because Dolphin is using new features added in the C++14 standard. Tried different audio backends and DSP emulator engines, still the same.įYI, had to do a little hack to get Dolphin to build. GPU's clock speed isn't maxed out, and forcing it to max out has no affect on the audio skipping. CPU usage on each core remains below 50%, dolphin still uses around 70-80%. Feel free to correct me if you're aware of something I'm not. So I'm somewhat less certain this is a typical 'hardware isn't powerful enough to run Dolphin at full speed' issue. I also observed my GPU some, it wasn't even running at max clock speed (and forcing max clock speed didn't particularly affect the audio skipping issue). However, observing my CPU usage %s, I find that all four of my CPU cores remain well under 100% while Metroid Prime is running (they all sit at around 30%, occasionally reaching 40~50% but rarely exceeding 50%.Įspecially given the symptoms (varying amounts of audio skipping depending on audio backend/version of Dolphin used), it definitely seems like something isn't running at full speed, but based on CPU observation it seems like it's something other than the CPU. I was also inclined to think this is simply an issue with not having powerful enough hardware at first, and that may very well be the case. I could spend some time messing around to get OpenAL working if you'd like, but I think testing ALSA/AOSound at least lets you know it's not something specific to the PulseAudio backend causing this. Just tested ALSA and AOSound, issue still occurs. Hadn't quite tested all the audio backends. I'm an engineer, I shouldn't have any issues providing more information upon request. Is there any other relevant information? (e.g. What are your PC specifications? (CPU, GPU, Operating System, more)ĬPU: Intel(R) Core(TM) i5 CPU 750 2.67GHz The audio skipping seems greater/more exaggerated in 4.0-7840 than in 4.0-Git (In the case of 4.0-Git, Dolphin doesn't seem to report the exact revision, so I'm not sure of the exact revision, apologies) Tested on Dolphin 4.0-Git and Dolphin 4.0-7840 Which versions of Dolphin did you test on? Does using an older version of Dolphin solve your issue? If yes, which versions of Dolphin used to work? Enjoy skipping audio! (The skipping will continue even if you go beyond the title screen/main menu and start playing the game normally).Get annoyed while waiting for title screen to show so music can start playing.(Using Pulse audio backend, OpenAL doesn't seem to work for me and haven't investigated getting OpenAL to work) Issue seems to occur regardless of audio setting (HLE, LLE recompiler/interpreter). I haven't run into this issue with other games I've run in Dolphin (Melee, Project M, etc). Metroid Prime seems to have audio skipping issues at all times, despite the game running at 60fps. What's the problem? Describe what went wrong. MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute) Game ID? (right click the game in the game list, properties, info tab)
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